VISU - PHP Game Framework

VISUTransitionAnimationSystem
in package
implements SystemInterface

Table of Contents

Interfaces

SystemInterface

Properties

$animationDelegates  : array<string|int, VISUTransitionAnimationSystemDelegate>
$ticksPerSecond  : int

Methods

__construct()  : mixed
addAnimationDelegate()  : void
Adds an animation delegate
register()  : void
Registers the system, this is where you should register all required components.
removeAnimationDelegate()  : void
Adds an animation delegate
render()  : void
Handles rendering of the scene, here you can attach additional render passes, modify the render pipeline or customize rendering related data.
unregister()  : void
Unregisters the system, this is where you can handle any cleanup.
update()  : void
Updates handler, this is where the game state should be updated.
handleAnimationContainer()  : void
Handles an animation container

Properties

Methods

handleAnimationContainer()

Handles an animation container

private handleAnimationContainer(object $animationContainer, Transform $transform, int $entity) : void
Parameters
$animationContainer : object

The animation container

$transform : Transform

The transform of the entity

$entity : int

The entity


        
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