QuickstartPassData
in package
Table of Contents
Properties
- $outputTexture : TextureResource
- The texture resource that will be drawn on screen
- $renderTarget : RenderTargetResource
- The render target the quickstart should render on
Properties
$outputTexture
The texture resource that will be drawn on screen
public
TextureResource
$outputTexture
You can replace this for example with parts of your G-Buffer for debugging etc..
$renderTarget
The render target the quickstart should render on
public
RenderTargetResource
$renderTarget