VISU - PHP Game Framework

RenderContext
in package

Table of Contents

Properties

$compensation  : float
Also named lag or deltaTime, this represents where we are inbetween frames and is used to interpolate motion for smooth visuals even with inconsistant frame rates.
$data  : PipelineContainer
Rendering Pipline data container, used to store data between systems and render passes
$pipeline  : RenderPipeline
Rendering pipeline instance used to render the scene
$resources  : PipelineResources
Rendering pipeline resources, used to store resources between systems and render passes

Methods

__construct()  : mixed
Constructor

Properties

$compensation read-only

Also named lag or deltaTime, this represents where we are inbetween frames and is used to interpolate motion for smooth visuals even with inconsistant frame rates.

public float $compensation

Methods


        
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