CameraProjectionMode
in package
Table of Contents
Cases
- orthographicScreen
- Orthographic Screen
- orthographicStaticWorld
- Orthographic Static World
- orthographicWorld
- Orthographic World
- perspective
- Perspective projection mode
Cases
perspective
Perspective projection mode
orthographicWorld
Orthographic World
Relies on screen resolution and content scale but 0,0 is always in the center of the screen
orthographicScreen
Orthographic Screen
Relies on screen resolution and content scale: 0,0 is always in the top left corner Y+ is always down.
orthographicStaticWorld
Orthographic Static World
World relies on $staticWorldHeight and aspect ratio is based on screen resolution This mode is what you want for 2D games where you want to have a fixed coordinate system For example side scrollers.