VISU - PHP Game Framework

D3D extends Debug3DRenderer
in package

Table of Contents

Properties

$colorBlack  : Vec3
$colorBlue  : Vec3
$colorCyan  : Vec3
$colorGreen  : Vec3
$colorMagenta  : Vec3
$colorRed  : Vec3
Color helper "constants"
$colorWhite  : Vec3
$colorYellow  : Vec3

Methods

__construct()  : mixed
Constructor
aabb()  : void
Draws an axis aligned bounding box
aabb2D()  : void
Draws a 2D axis aligned bounding box
addAABB()  : void
Draws an axis aligned bounding box
addAABB2D()  : void
Draws a 2D axis aligned bounding box
addBezierCurve()  : void
Draws a bezier curve
addCross()  : void
Draws a cross at the given position
addFrustum()  : void
Draws a Frustum
addLine()  : void
Draws a line from the given origin to the given destination
addPlane()  : void
Draws a plane in 3D space
addRay()  : void
Adds a ray to the debug 3D render queue
attachPass()  : void
Attaches a render pass to the pipeline
bezier()  : void
Draws a 2 control point bezier curve
cross()  : void
Draws a cross at the given position
frustum()  : void
Draws a line representation of the given frustum
getGlobalInstance()  : Debug3DRenderer
Returns a global instance of the debug 3D renderer.
plane()  : void
Draws a plane in 3D space
ray()  : void
Adds a ray to the debug 3D render queue
setGlobalInstance()  : void
Sets the global instance of the debug 3D renderer.

Properties

Methods

aabb()

Draws an axis aligned bounding box

public static aabb(Vec3 $origin, Vec3 $min, Vec3 $max, Vec3 $color) : void
Parameters
$origin : Vec3

The origin of the box

$min : Vec3

The minimum point of the box

$max : Vec3

The maximum point of the box

$color : Vec3

The color of the box

aabb2D()

Draws a 2D axis aligned bounding box

public static aabb2D(Vec2 $origin, Vec2 $min, Vec2 $max, Vec3 $color) : void
Parameters
$origin : Vec2

The origin of the box

$min : Vec2

The minimum point of the box

$max : Vec2

The maximum point of the box

$color : Vec3

The color of the box

addAABB()

Draws an axis aligned bounding box

public addAABB(Vec3 $origin, Vec3 $min, Vec3 $max, Vec3 $color) : void
Parameters
$origin : Vec3

The origin of the box

$min : Vec3

The minimum point of the box

$max : Vec3

The maximum point of the box

$color : Vec3

The color of the box

addAABB2D()

Draws a 2D axis aligned bounding box

public addAABB2D(Vec2 $origin, Vec2 $min, Vec2 $max, Vec3 $color) : void
Parameters
$origin : Vec2

The origin of the box

$min : Vec2

The minimum point of the box

$max : Vec2

The maximum point of the box

$color : Vec3

The color of the box

addBezierCurve()

Draws a bezier curve

public addBezierCurve(Vec3 $origin, Vec3 $p0, Vec3 $destination, Vec3 $color[, int $segments = 10 ]) : void
Parameters
$origin : Vec3

The origin of the curve

$p0 : Vec3

The first control point

$destination : Vec3

The destination of the curve

$color : Vec3

The color of the curve

$segments : int = 10

The number of segments to draw

addCross()

Draws a cross at the given position

public addCross(Vec3 $origin, Vec3 $color[, float $length = 10 ]) : void
Parameters
$origin : Vec3

The origin of the cross

$color : Vec3

The color of the cross

$length : float = 10

The length of the cross

addFrustum()

Draws a Frustum

public addFrustum(Mat4 $ivp, Vec3 $color) : void
Parameters
$ivp : Mat4

The inverse view projection matrix to build the frustum from

$color : Vec3

The color of the frustum

addLine()

Draws a line from the given origin to the given destination

public addLine(Vec3 $origin, Vec3 $destination, Vec3 $color) : void
Parameters
$origin : Vec3

The origin of the line

$destination : Vec3

The destination of the line

$color : Vec3

The color of the line

addPlane()

Draws a plane in 3D space

public addPlane(Vec3 $origin, Vec3 $normal, float $size, Vec3 $color) : void
Parameters
$origin : Vec3

The origin of the plane

$normal : Vec3

The normal of the plane

$size : float

The size of the plane

$color : Vec3

The color of the plane

addRay()

Adds a ray to the debug 3D render queue

public addRay(Vec3 $origin, Vec3 $direction, float $length, Vec3 $color) : void
Parameters
$origin : Vec3

The origin of the ray

$direction : Vec3

The direction of the ray

$length : float

The length of the ray

$color : Vec3

The color of the ray

bezier()

Draws a 2 control point bezier curve

public static bezier(Vec3 $origin, Vec3 $p0, Vec3 $destination, Vec3 $color[, int $segments = 10 ]) : void
Parameters
$origin : Vec3

The origin of the curve

$p0 : Vec3

The first control point

$destination : Vec3

The destination of the curve

$color : Vec3

The color of the curve

$segments : int = 10

The number of segments to draw

cross()

Draws a cross at the given position

public static cross(Vec3 $origin, Vec3 $color[, float $length = 10 ]) : void
Parameters
$origin : Vec3

The origin of the cross

$color : Vec3

The color of the cross

$length : float = 10

The length of the cross

frustum()

Draws a line representation of the given frustum

public static frustum(Mat4 $ivp, Vec3 $color) : void
Parameters
$ivp : Mat4

The inverse view projection matrix

$color : Vec3

The color of the frustum

getGlobalInstance()

Returns a global instance of the debug 3D renderer.

public static getGlobalInstance() : Debug3DRenderer

throws an exception if the renderer has not been initialized yet.

Return values
Debug3DRenderer

plane()

Draws a plane in 3D space

public static plane(Vec3 $origin, Vec3 $normal, float $size, Vec3 $color) : void
Parameters
$origin : Vec3

The origin of the plane

$normal : Vec3

The normal of the plane

$size : float

The size of the plane

$color : Vec3

The color of the plane

ray()

Adds a ray to the debug 3D render queue

public static ray(Vec3 $origin, Vec3 $direction, Vec3 $color[, float $length = 50 ]) : void
Parameters
$origin : Vec3

The origin of the ray

$direction : Vec3

The direction of the ray

$color : Vec3

The color of the ray

$length : float = 50

The length of the ray


        
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